V-Ray for Unreal Annual Subscription
With V-Ray for Unreal, you can bring your V-Ray scenes from 3ds Max, Maya, Rhino and SketchUp directly into the Unreal Editor, and render ray-traced, photorealistic images directly in Unreal.
Save an Additional 5% this Spring
Use the code SPRING5 at checkout to receive a 5% discount on selected software!Offer ends 30/06/2022
V-Ray for Unreal
V-Ray 5 for Unreal is a plug-in for Unreal Engine that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine for rendering.
V-Ray for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.
V-Ray for Unreal can also be used for light baking and for rendering of native Unreal scenes or of 3rd party data that has been imported to Unreal Engine with Epic’s own Datasmith.
The V-Ray for Unreal Educational License is also available.
- Automatic migration of V-Ray scenes and assets from V-Ray for 3ds Max, Maya and SketchUp to Unreal Engine
for existing V-Ray users within the archviz and automotive design communities.
- Easy scene setup within Unreal Engine for existing V-Ray users within the archviz and automotive communities – leverages existing V-Ray knowledge for real-time and VR presentations.
- Superior visual quality for non-V-Ray users and CAD community via Datasmith data transformation in combination with a state of the art, physically based raytracing engine.
USE THE WORKFLOW YOU ALREADY KNOW
To bring a V-Ray scene into Unreal is simple. Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.
SMART TRANSLATION OF MATERIALS AND LIGHTS
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows. At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.
TRUE PHOTOREALISTIC RENDERING DIRECTLY FROM UNREAL
When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for. V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.
YOUR GATEWAY TO VIRTUAL REALITY
Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor. V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.
GREAT LOOKING REAL-TIME, GREAT LOOKING RENDERS
Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.
V-Ray for Unreal Key FeaturesPhysical Materials & Translation
Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.
Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
Render interactively while you design. Fine-tune lights and materials and instantly view V-Ray results directly in the Unreal viewport.
Аutomatically generates and stores object or material-based masks. It’s perfect when you need to accurately select objects in post-production.
V-Ray for Unreal adds extra realism to Unreal’s latest features including Sun & Sky, Mesh light and Landscape. Explore and visualize the impact of natural light and shadows on your designs, turn any object into an efficient light source, render a variety of terrains.
Fast, simple cloud rendering and light baking, directly from Unreal Engine. Chaos Cloud handles everything for you automatically — from licensing and uploading your scenes to distributing your job across virtual machines.
Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
Leverage the power of multiple machines working together to speed up rendering and light baking.
Supports a wide range of render elements for better control in compositing.
Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.
Compatible with Unreal’s native foliage system for rendering large environments and landscapes.
Render and bake any scenes created with Unreal native materials and enjoy the fully ray-traced quality of V-Ray in Unreal.
Add your favorite textures created with Substance and V-Ray and bring your designs to life.
This new script makes it easier to convert 3ds Max data and prepare it for Unreal Engine. It automatically unwraps objects and optimizes materials, so they’re ready to be imported and used in Unreal Engine.
|Delivery Type||Digital Delivery By Email|
|Processing Time||1 - 4 (Business) Hours|
Please make sure that your system meets the requirements listed below before purchasing/installing V-Ray.
|Processor||Intel® or AMD® 64-bit processor with SSE 4.2 support|
|RAM||8 GB RAM and 8 GB swap minimum|
|GPU||NVIDIA® GeForce® 780 GTX series card or higher with compute capability over 3.0|
|Unreal Engine Editor version||4.19.2; 4.20.2|
|Supported Operating Systems||Windows® 7 SP1 64-bit, Windows® 8 & 8.1 x64, Windows® 10|
|NVIDIA Display driver||398.82 or higher|